/*
  ==============================================================================

   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-11 by Raw Material Software Ltd.

  ------------------------------------------------------------------------------

   JUCE can be redistributed and/or modified under the terms of the GNU General
   Public License (Version 2), as published by the Free Software Foundation.
   A copy of the license is included in the JUCE distribution, or can be found
   online at www.gnu.org/licenses.

   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

  ------------------------------------------------------------------------------

   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.rawmaterialsoftware.com/juce for more information.

  ==============================================================================
*/

#ifndef __JUCE_OPENGLGRAPHICSCONTEXT_JUCEHEADER__
#define __JUCE_OPENGLGRAPHICSCONTEXT_JUCEHEADER__


/** Creates a graphics context object that will render into the given OpenGL target.
    The caller is responsible for deleting this object when no longer needed.
*/
LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& target,
                                                      int width, int height);

/** Creates a graphics context object that will render into the given OpenGL target.
    The caller is responsible for deleting this object when no longer needed.
*/
LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context,
                                                      OpenGLFrameBuffer& target);

/** Creates a graphics context object that will render into the given OpenGL target.
    The caller is responsible for deleting this object when no longer needed.
*/
LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context,
                                                      unsigned int frameBufferID,
                                                      int width, int height);


#endif   // __JUCE_OPENGLGRAPHICSCONTEXT_JUCEHEADER__
